Dark forces seek to topple the Mage Guild and the Empire itself. But one man emerges from the shadows to battle them.
When retired Imperial Investigator Bander reaches into a hollow log to retrieve his cache of gold, he finds it missing and something else left in its place: a scrying stone with a message from a mysterious young sorceress. She desperately needs his help in solving the murder of Tobin Leroth, a renowned mage and one of Bander’s oldest friends.
Tobin Leroth was murdered during a city festival and only the secretive Mage Guild knows why.
But as Bander gets drawn deeper into a deadly mystery that involves the highest powers in the realm, he finds himself battling the same dark forces he suspects killed his friend. But this time they are hunting him…
How far would you go to live the life of your dreams?
Three years out of college, Justin Boone finds himself plodding through a boring existence, with a dead-end Guaranteed Employment job, no real friends, and a life so dull he doesn’t even bother lying about it on social media.
However, all that changes when, against all odds, Justin is chosen to beta test OmniWorld, a shared dream state that resembles an online role-playing game. Along with several thousand other players he voluntarily enters a coma-like sleep and wakes up in Greystrand, a medieval fantasy world that’s like a D&D game come to life.
But almost from the start, the game starts behaving oddly for Justin. Quests rewrite themselves and change as he tries to complete them. NPCs ignore their scripts and seem to take an unusual interest in him. And soon it becomes evident that Justin’s not playing the game; the game is playing him.
Now he must face fearsome monsters, deadly assassins, a diabolical lich, and other players bent on his destruction—as well as a sentient AI game controller who has plans of its own and doesn’t seem to understand the concept of ‘free will’—all while trying to unravel the puzzle within a puzzle that is OmniWorld.
What if it’s not really a game?
Justin Boone barely survived the beta of OmniWorld, an immersive virtual reality game with ties to a secret government project. But when he returns to the real world, Justin quickly finds himself in league with a shadowy resistance group who sends him back into OmniWorld to rescue a woman he’s never even met.
Soon he’s fighting for his life in a brutal Weird West—facing savage zombies, Hollow Riders, and a nightmarish necromancer intent on summoning an ancient malevolent entity that could destroy the world.
As Justin battles across the bleak Western landscape, he realizes that there’s a lot more at stake than just his life. If he can survive, he may discover the true nature of OmniWorld. But if he fails, his reality will unravel and his dreams will become nightmares…permanently.