Dark forces seek to topple the Mage Guild and the Empire itself. But one man emerges from the shadows to battle them.

When retired Imperial Investigator Bander reaches into a hollow log to retrieve his cache of gold, he finds it missing and something else left in its place: a scrying stone with a message from a mysterious young sorceress. She desperately needs his help in solving the murder of Tobin Leroth, a renowned mage and one of Bander’s oldest friends.

Tobin Leroth was murdered during a city festival and only the secretive Mage Guild knows why.

But as Bander gets drawn deeper into a deadly mystery that involves the highest powers in the realm, he finds himself battling the same dark forces he suspects killed his friend. But this time they are hunting him…

With the Empire of Harion under siege and gripped by terror, a company of unlikely heroes rises…

An unspeakable act of terror has shaken the Empire of Harion to its core, and no one is safe from the mysterious foe wielding power enough to destroy an entire city.

Retired Imperial investigator Bander must overcome defeat to stand up to these dark forces. But this time he’s not alone.

A ragtag fellowship of old friends, criminals, and renegades has joined Bander to battle the shadowy enemies intent on destroying the Empire of Harion and its Mage Guild.

But will they be too late?

A host of battle mages gird themselves for one last attack: against Bander and his company.

As Bander and his team gain the upper hand and track down the perpetrators of the devastating attacks on Harion’s cities, it appears the tide has turned. Or has it?

With the Empire on the brink of rebellion, the Guild effectively dissolved, and its mages imprisoned, a new threat rises, and Bander’s fellowship is tested one final time.

Bander’s appearance is deceiving. Judging by his hulking battle-scarred body, you might think he is merely a brawling warrior. He stands nearly seven feet tall and weighs as much as a stag. But beneath the brawn is a keen mind that never stops solving mysteries. Both his mind and his muscles have served him well during his long career as the Imperial Investigator in the capital city of Rundlun. Since he retired three years ago, Bander has left the teeming city behind and now spends his days wandering the countryside, enjoying the peace and quiet. But an urgent call for help from a young sorceress changes everything.

Silbra Dal, the Mage Guild representative in the city of Waterside, must solve a gruesome murder of one of her guildmembers—a murder that has thrown the city into chaos. But as she digs deeper, she discovers this is far more than a murder. And she can’t face this new threat alone. Soon Bander is drawn into a diabolical conspiracy that threatens to destroy the esteemed Mage Guild and indeed the Empire itself. Within six days, the world as Bander knows it will end. And there may be nothing he can do to stop it…

While wandering in the rugged far northeast corner of the Empire, Bander encounters intrigue and murder in a remote mining village.

Hytwen and Ortwen: two remote villages on the southern edge of the Empire of Harion. Separated by a misty lake. And a deadly family secret.

When ex-Imperial Investigator Bander arrives in the village of Hytwen, ragged and half dead after a savage attack on the road, all he wants is the aid of a healer and a new pair of boots. But he’s soon pressed into service by the wealthy lord of Hytwen to find a twelve-year-old girl who’s been abducted from the manor. Everyone suspects the neighboring village, and with the drums of war beating, time is running out.

As Bander digs deeper, he confronts a brutal gang of trained killers, a mysterious barmaid, and a sinister mage plotting destruction from the shadows. Soon it becomes clear that things aren’t what they seem, and the hunt for the missing girl is just part of a diabolical mosaic of murder and chaos that threatens to destroy scores of innocent people.

But not if Bander can help it.

It’s not a game. It’s a nightmare.

25 year-old Justin Boone has been waiting his entire life for an adventure like this.

Breakthrough technology developed at a government sleep study program allows participants to interact with each other in the OmniWorld, a shared dream state that resembles an online role-playing game.

2.3 million people applied to participate in the first public test. 1000 were chosen. And Justin is one of them.

But he soon finds that he’s not one of the lucky ones. Not by a long shot.

When an ex-Los Alamos scientist uncovers a “black” military project (involving genetically-modified komodo dragons) which threatens a major metropolitan area, she must infiltrate a secret underground lab to extract the evidence she needs to shut the project down.

Bogwood, Washington is a pleasant suburban community with a special distinction–it has more garages per capita than any other town in America. Not surprisingly, Bogwood is also the “Garage Sale Capital of the U.S.A.”

When retirees Doris & Clayton Fenwick decide to empty their nest of retro-modern antiques, they set the wheels in motion for a frantically funny “g-sale” involving Bogwood’s most avid garage sale junkies: Angela Cocci (an obsessive market researcher), Ed LaSalle (a beleaguered computer programmer and creator of the cult fantasy roleplaying game “Caves & Beasts”), Dick Nickerson (a retired star of the 60s sitcom Pot o’ Gold), and BJ Harwood & Helen Ziegler (partners and owners of a trendy retro-modern antique store).